![]() Fixed: instances of decoupled sections remain linked when decoupling a non-command root part that is separated from a command part by an engine mount įixed: Kerbal flag-planting and flag object animation de-synchronize when time-warp is used.Fixed: inline drag calculations use incorrect facing directions when calculating cross sectional area įixed: XM-G50 Radial Air Intake intake drag cube oriented incorrectly.Fixed: time-warp keyboard shortcuts are still active when typing in details for planted flags Īdded ability to toggle visibility of some 3D map elementsĪdded multijoint system for wings that places a scalable array of four joints along the length of the wing rootĪdded new IVA Kerbal animation to show reaction to and recovery from non-catastrophic impact eventsĪdded player setting to allow toggling of Navball in Map viewĪdded settings for toggling tooltips and for setting default throttleįixed: activating or staging an engine causes decouplers and fairing shrouds below that engine to stageįixed: brake activation applies to multiple vessels simultaneously after undockingįixed: camera drifts away from recently-decoupled vehiclesįixed: changes made to landing gear friction level settings in the VAB do not propagate to flightįixed: countdown does not pause when time warp is pausedįixed: gantry positioning code produces errant event registrationsįixed: imprecise cloud shadow masking causes aura when shadow appears behind vehicleįixed: in-cockpit Kerbals sometimes show T-pose due to corrupted fidget animations.Fixed: some lights have missing textures when viewed at KSC Īdjusted over-reflectivity of Kerbal eye materialsįixed: "Bobus" ladder does not provide seamless transition to adjacent laddersįixed: Bill's and Bob's eyes have incorrect symmetry and color settings įixed: placeholder notification text displayed when Kerbal performs an EVA. ![]() Integrated KSC trees into mesh scatter system, reducing lines of code and improving performanceĪdded level of detail to aviation lights at KSC ![]()
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